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EL D1ablo

Level Design

- Pacing
- Balancing
- Enemy Placement

Date

February 2025

Timeframe

8 weeks

El D1ablo is a custom level I created for DOOM 2016 utilising the Snapmap Editor. The goal of this custom level was to create a gameplay experience similar to DOOM Eternal, while also matching the difficulty of the gameplay into DOOM 2016's late game.

I achieved a gameplay experience similar to DOOM eternal by restricting resources that were found in the level, and also reducing the amount of ammo available to the player. This elevated the push-forward combat that was already present within DOOM 2016, as all resources the player needs would have to be obtained from the enemies.

Level Design Doc : https://drive.google.com/file/d/16QZ16XP55OIbK1qZ8Xpq_g9yziYG277X/view?usp=drive_link

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