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C++
Date
May 2025
Timeframe
8 weeks
In my final year of university I opted to learn how to code through C++ for Unreal engine. I utilised taught skills and methods, to create a short gameplay experience. The final result was an arcade style basketball game. The aim of this game is to shoot as many moving targets before the timer runs out to reach a high score.
Key takeaways from this module include:
- Creating a player character purely through C++, using Unreal's enhanced input system
- Creating event delegates in C++
- Timer functions and handles
- Game mode management






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